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Innsbruck · Audio software

Audio plugins that model the thing itself.

We build audio plugins that do the actual physics instead of imitating the result. A speaker model that moves a cone. A codec that really runs out of bits. A retuner that finds the interval before it snaps a note. Every claim on this site is a number one of our test suites prints.

VST3 · CLAP · AU · LV2 · StandalonemacOS on Apple Silicon. Windows builds in progress.

How we build

01

Model the mechanism, not the result

An imitation of an artifact only holds at the setting it was tuned at. A model of the thing that causes the artifact holds everywhere, including at settings nobody thought to check. It costs more to build once and stops being wrong afterwards.

02

Every number on this site came out of a test

Latency is measured by cross-correlation against the figure reported to the host. Transparency is measured in dB. CPU is measured as a share of one core. If a suite prints a number, that number goes on the page — and if it moves, the page moves with it.

03

No framework we do not control

Everything is built on the DISTRHO Plugin Framework: ISC licensed, no revenue cap, no EULA, clean-room VST3 headers so no third-party licensing attaches. The DSP and the editors are written from scratch. Nothing here can be repriced or withdrawn by a supplier.

04

The legal position is designed in, not argued afterwards

No plugin here is named after, measured from, or matched to anything anybody sells. No published bitstream format is implemented. Excursion's test suite fails the build if a trademark reaches a preset name — the constraint is enforced by machine, because a constraint that depends on remembering is not one.

Start with the one that solves a problem you already have today.